As you can see this section is now getting filled up but it needs even more people, so get involved. To find what details are needed go to:-
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Field of Work | Description | Previous work | Name and Contact E-mail address |
Programmer | Programmer in Blitz and Assembler. | Would like to join/start a group of commercial gamedevelopers in late March 1999 for quality production. Coding both AGA and RTG (via RTGMaster.library). Have done nothing serious who's been released besides some small games on aminet. | Peter Thor
thormailbox.swipnet.se |
Programmer | He is a programmer Blitz, 68K and C and would like to work in 3D routines and AI. | Has worked on 3D and 3D isometric graphics engines and has a good knowledge of OS but has no previous work outside of his own projects. | Edward Rowley
EJR726bham.ac.uk |
Graphics Artist and Musician | He has got a few games in very early development and would like to develop them but he has also no problems working on other peoples ideas. He would like to work in a development team. | Has been working on his own games. | Patrick Thomas
beezle1976hotmail.com |
Music Composer for film and interactive media | Will forward his resume and audio demo for consideration on future projects as an independent contractor. | His recent credits include Bestselling titles for: Columbia/TriStar, ASC Games, Sony Playstation, Paramount Pictures, The Learning Company, Ambrosia Software, Orion Pictures. | Eric Speier, Speier Music Productions
spmusicidt.net |
2D Graphic Artist / 3D Artist | I am looking to polish my talent on low-end and high-end Amiga game products that include all genres (i.e RPG etc.). I would prefer sprite design (large or small), power-up and weapon design, background design, tile design, texture design, control panel design (i.e for Doom/Quake clones), Menu system design, and game title design. | I am currently designing sprites, futuristic weaponry, midevil weaponry and power-ups for a new RPG by tulkas/studio B�ms. | Michael Pittaro C/O Michael Pittaro, 2D/3D Graphic Artist P.O. Box 65 Barnstead, NH 03218-0065 totallyamigayahoo.com |
Professional Composer/ Musician/ SFX Creator | Music and SFX for commercial games.I like to create CD Audio Soundtracks using my own digital studio | I currently work freelance for a Games Music Publishing Company and also a Top American Music Publishing Company composing various tracks. I've also worked on some shareware stuff in the past | Spencer Jaye Spencerjayewest.force9.co.uk |
Musician | Music for commercial purposes, games, sfx, demo's, software, etc...in any style and all formats in high quality | Made game & demo music on C64, demo music on Amiga and pc. I'm in a musicgroup called 'heatwave'. | Marvin Severijns Nienke van Hichtumstraat 1 2331 EX Leiden The Netherlands heatwavexs4all.nl |
Soundtrack Composer / SoundFX Director | High-Quality music and Sound Effects for any purposes. I prefer to compose Orchestral Movie-like Soundtracks and Synthie-Songs, but I can also provide High Quality music in any other style (Tekkno, Samba, Relax, Pop, Demo, Atmosphere....) | Quatro, Danger Dogg, Logic, Samba Patie, Flyin' High, Flyin' High Data Disks. At the moment I compose music's for "Pulsator" and "AmiBee". | Jochen Heizmann Fullspeedt-online.de |
Blitz Programmer | Will work on anything | Mat Fenton Matrudecow.demon.co.uk |
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Musician/Sound FX | Extremely high-quality music for commercial software in any style, in any format. | Currently writing music for 2 commercial games, FUBAR and Gloom 3 The Directors Cut. Came 1st, 2nd AND 3rd in a music competition run by CU Amiga magazine in 1996. Have played several gigs in pubs and clubs with my Amiga! Have also arranged music for a dance school, and a candidate at Liverpool Institute of Performing Arts (Paul McCartney`s school) | Will Morton, 89 Fordlands Road, Fulford, York, YO1 4QR. music72ncl-coll.ac.uk |
2D/ 3D Graphics Artist | Would like to make some contacts with other Amiga graphic artists | Has experience in a Commercial game in development at the moment called MAX Rally, looking to be a great game | John Kearney fortressallcomm.co.uk |
Assembly Language Programmer | I have several of my own games under development wich are badly lacking in the graphical department. I can be of assistance to make new games in part or from scratch. | Demo coding | Dan Stephens dansion.com.au |
Musician | Make music for games or any commercial software. High quality. | Goran Myrland gmyrlandonline.no |
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3D Games Programmer | He does a lot of 3D coding, and would like to get in contact with other programmers interested in the same sort of thing. | Has experience in a Commercial game in development at the moment called MAX Rally, looking to be a great game | Mark Williams fortressallcomm.co.uk |
Musician | Virtual Karting, Marathon, Battlecraft, Battleships II, Conquest, Headquarters, Witness | Ruben Monteiro c0ntactesoterica.pt |
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Programming, some music | 80's-style games, abstract games, fast action or thinking games | A tetris-version (never released). Doing my masters thesis in Computer Science (about Netware and Java, thus some network experience). Many unfinished game projects | Stefan Blixt dat93sblludat.lth.se |
Musician | Almost every kind of music, new challenges welcome | Lots of modules, "scene" background, currently working on Phoenix and Darkchild. | Markus Castren slicexgw.fi |
Programmer | Anything that will help me learn a bit more on programming the Amiga. Have only used High Level Languages. | Stephane Desrosiers 9406240et2.aviat.lacitec.on.ca |
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Graphics Artist | It would be fun to make graphics for some games to make the Amiga Games Market better. And I like to do anything from detailed small graphics (animations) to 3D (raytraced) pictures. | Graphics done for unreleased game. | Thomas Palestig theslashhem2.passagen.se |
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